Journal Papers

[23]
S. Mashal, M. Kranz, G. Hölzl
Do you Feel like Flying? A Study of Flying Perception in Virtual Reality for Future Game Development
IEEE Computer Graphics and Applications, 40(4): 51-61. 2020
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[22]
F. Huppert, G. Hölzl, M. Kranz
Design Different: Pen and Paper for Laser Cutting
IEEE Pervasive Computing, 18(4): 29-37. Oct 2019
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[21]
A. Colley, T. Seitz, T. Lappalainen, M. Kranz, J. Häkkilä
Extending the Touchscreen Pattern Lock Mechanism with Duplicated and Temporal Codes
In Advances in Human-Computer Interaction Volume 2016, 2016
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[20]
J. Grubert, M. Kranz, A. Quigley
Challenges in Mobile Multi-Device Ecosystems
In mUX: The Journal of Mobile User Experience, 5(1), 1-22, 2016.
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[19]
J. Grubert, T. Langlotz, S. Zollmann, H. Regenbrecht
Towards Pervasive Augmented Reality: Context-Awareness in Augmented Reality
In IEEE Transactions on Visualization and Computer Graphics (to appear).
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[18]
F. de Ponte Müller, D. Tapia, M. Kranz
Precise Relative Positioning of Vehicles with on-the-fly Carrier Phase Resolution and Tracking
In International Journal of Distributed Sensor Networks - Special issue on Sensor Communications towards Intelligent Vehicle Networking, Volume 2015, January 2015.
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[17]
A. Hartl, C. Arth, J. Grubert, D. Schmalstieg
Efficient Verification of Holograms Using Mobile Augmented Reality
IEEE Transactions on Visualization and Computer Graphics, 2016. To appear.
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[16]
J. Grubert, M. Pahud, R. Grasset, D. Schmalstieg, H. Seichter
The Utility of Magic Lens Interfaces on Handheld Devices for Touristic Map Navigation
In: Pervasive and Mobile Computing, vol. 18, pp. 88-103, April 2015
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[15]
P. Riedl, R. Mayrhofer, A. Möller, M. Kranz, F. Lettner, C. Holzmann, M. Koelle
Only Play in Your Comfort Zone: Interaction Methods for Improving Security Awareness on Mobile Devices
In: Personal and Ubiquitous Computing, vol. 19, no. 5, pp. 941-954, 2015
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[14]
T. Langlotz, J. Grubert, R. Grasset
Augmented Reality Browsers: Essential Products or Only Gadgets?
In Commun. ACM 56, 11, November 2013 (pp. 34-36).
[13]
M. Kranz, A. Möller, N. Hammerla, S. Diewald, T. Plötz, P. Olivier, L. Roalter
The Mobile Fitness Coach: Towards Individualized Skill Assessment Using Personalized Mobile Devices
In: Pervasive and Mobile Computing, vol. 9, no. 2, pp. 203-215, April 2013
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[12]
M. Kranz, A. Möller, S. Diewald, L. Roalter, B. Beege, B. Meyer, A. Hendrich
Mobile and Contextual Learning: A Case Study on Mobile Didactics in Teaching and Education
In: International Journal of Mobile Learning and Organization (IJMLO), vol. 7, no. 2, pp. 113-139, 2013
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[11]
M. Kranz, L. Murmann, F. Michahelles
Research in the Large: Challenges for Large-Scale Mobile Application research - A Case Study about NFC Adoption using Gamification via an App Store
In: International Journal of Mobile Human Computer Interaction (IJMHCI), vol. 5, no. 1, pp. 45-61, April 2013
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[10]
T. Linner, M. Kranz, L. Roalter, T. Bock
Robotic and Ubiquitous Technologies for Welfare Habitat
In: Journal of Habitat Engineering 2011, vol. 3, no. 1, pp. 101-110, March 2011
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[9]
M. Kranz
Des Handys Kern - Ein Smartphone wird seziert
In: Kultur und Technik, vol. 35, no. 4, pp. 6-7, 2011
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[8]
L. Schega, D. Hamacher, I. Böckelmann, A. Huckauf, R. Mecke, J. Grubert, J. Tümler
Vergleich von Messverfahren zur Analyse der Herzfrequenzvariabilität (HRV) (Analysis of Heart-Rate Variability)
In Deutsche Zeitschrift für Sportmedizin DZSM (German Journal for Sports Medicine) 61, 12, 2010 (pp. 17-21).
[7]
M. Kranz, P. Holleis, A. Schmidt
Embedded Interaction - Interacting with the Internet of Things
In: IEEE Internet Computing, vol. 14, no. 2, pp. 46-53, March-April 2010
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[6]
M. Schenk, J. Grubert, S. Sauer, D. Berndt, R. Mecke
Augmented Reality. Ein neuer Ansatz für Assistenzsysteme in der Produktion (Augmented Reality. A Novel Approach for Assistance Systems in Production)
In Zeitschrift Industrie Management (Journal of Industrial Management) 26, 2, 2010. Gito press Berlin (pp. 33-36).
[5]
T. Isenberg, M. Everts, J. Grubert, S. Carpendale
Interactive Exploratory Visualization of 2D Vector Fields
In Computer Graphics Forum, 27(3), May 2008 (pp. 983-990).
[4]
M. Kranz, P. Holleis, W. Spiessl, A. Schmidt, F. Tusker
The Therapy Top Measurement and Visualization System - An Example for the Advancements in Existing Sports Equipments
In: International Journal of Computer Science in Sport, vol. 5, no. 2, pp. 76-80, December 2006
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[3]
P. Holleis, M. Kranz, A. Winter, A. Schmidt
Playing with the Real World
In: Journal of Virtual Reality and Broadcasting, vol. 3, no. 1, pp. 1-12, April 2006
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[2]
L. Terrenghi, M. Kranz, P. Holleis, A. Schmidt
A cube to learn: a tangible user interface for the design of a learning appliance
In: Personal and Ubiquitous Computing, vol. 10, no. 2-3, pp. 153-158, 2006
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[1]
M. Kranz, P. Holleis, A. Schmidt
Experimentelle und spielerische Lehr- und Lernsysteme (English: Playful Computing for Kids)
In: i-com Zeitschrift für interaktive und kooperative Medien, vol. 5, no. 3, pp. 25-31, 2006
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